some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
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@@ -371,6 +371,8 @@ public:
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void ProcessWeather(int32 id);
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bool ProcessWetRoadNoise(cVehicleParams *params);
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void ProcessVehicleEngine1(cVehicleParams* params);
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int32 RandomDisplacement(uint32 seed) const;
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void ReacquireDigitalHandle() const;
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void ReleaseDigitalHandle() const;
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