Use bool8 in audio code
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@@ -4,7 +4,7 @@
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#include "AudioManager.h"
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cSampleManager SampleManager;
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bool _bSampmanInitialised = false;
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bool8 _bSampmanInitialised = FALSE;
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uint32 BankStartOffset[MAX_SFX_BANKS];
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uint32 nNumMP3s;
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@@ -60,7 +60,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
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return 0;
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}
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bool
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bool8
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cSampleManager::IsMP3RadioChannelAvailable(void)
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{
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return nNumMP3s != 0;
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@@ -75,10 +75,10 @@ void cSampleManager::ReacquireDigitalHandle(void)
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{
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}
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bool
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bool8
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cSampleManager::Initialise(void)
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{
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return true;
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return TRUE;
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}
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void
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@@ -87,9 +87,9 @@ cSampleManager::Terminate(void)
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}
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bool cSampleManager::CheckForAnAudioFileOnCD(void)
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bool8 cSampleManager::CheckForAnAudioFileOnCD(void)
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{
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return true;
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return TRUE;
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}
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char cSampleManager::GetCDAudioDriveLetter(void)
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@@ -129,15 +129,15 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume)
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}
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void
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cSampleManager::SetMonoMode(uint8 nMode)
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cSampleManager::SetMonoMode(bool8 nMode)
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{
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}
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bool
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bool8
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cSampleManager::LoadSampleBank(uint8 nBank)
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{
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ASSERT( nBank < MAX_SFX_BANKS );
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return false;
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return FALSE;
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}
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void
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@@ -146,20 +146,20 @@ cSampleManager::UnloadSampleBank(uint8 nBank)
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ASSERT( nBank < MAX_SFX_BANKS );
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}
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bool
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bool8
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cSampleManager::IsSampleBankLoaded(uint8 nBank)
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{
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ASSERT( nBank < MAX_SFX_BANKS );
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return false;
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return FALSE;
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}
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bool
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bool8
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cSampleManager::IsPedCommentLoaded(uint32 nComment)
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{
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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return false;
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return FALSE;
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}
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@@ -169,11 +169,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
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return -1;
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}
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bool
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bool8
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cSampleManager::LoadPedComment(uint32 nComment)
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{
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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return false;
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return FALSE;
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}
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int32
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@@ -210,22 +210,22 @@ cSampleManager::GetSampleLength(uint32 nSample)
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return 0;
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}
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bool cSampleManager::UpdateReverb(void)
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bool8 cSampleManager::UpdateReverb(void)
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{
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return false;
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return FALSE;
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}
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void
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cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
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cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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bool
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bool8
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cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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return false;
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return FALSE;
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}
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void
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@@ -281,12 +281,12 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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bool
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bool8
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cSampleManager::GetChannelUsedFlag(uint32 nChannel)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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return false;
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return FALSE;
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}
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void
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@@ -308,7 +308,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
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}
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void
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cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
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cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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@@ -319,12 +319,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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ASSERT( nStream < MAX_STREAMS );
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}
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bool
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bool8
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cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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return false;
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return FALSE;
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}
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void
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@@ -342,7 +342,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
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}
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void
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cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
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cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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@@ -355,19 +355,19 @@ cSampleManager::GetStreamedFileLength(uint8 nStream)
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return 1;
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}
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bool
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bool8
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cSampleManager::IsStreamPlaying(uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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return false;
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return FALSE;
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}
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bool
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bool8
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cSampleManager::InitialiseSampleBanks(void)
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{
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return true;
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return TRUE;
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}
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void
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