Use bool8 in audio code
This commit is contained in:
@@ -65,7 +65,7 @@ CWorld::Initialise()
|
||||
void
|
||||
CWorld::Add(CEntity *ent)
|
||||
{
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true);
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE);
|
||||
|
||||
if(ent->bIsBIGBuilding)
|
||||
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
|
||||
@@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent)
|
||||
void
|
||||
CWorld::Remove(CEntity *ent)
|
||||
{
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false);
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE);
|
||||
|
||||
if(ent->bIsBIGBuilding)
|
||||
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
|
||||
|
||||
Reference in New Issue
Block a user