Finish cmake stuff for Switch build
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
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@@ -4,18 +4,25 @@ set(EXECUTABLE re3)
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set(PROJECT RE3)
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project(${EXECUTABLE} C CXX)
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set(${PROJECT}_AUTHOR "${PROJECT} Team")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
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message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
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if(WIN32)
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set(${PROJECT}_AUDIOS "OAL" "MSS")
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elseif(NINTENDO_SWITCH)
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if(NINTENDO_SWITCH)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
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include(NXFunctions)
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set(${PROJECT}_AUDIOS "OAL")
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endif()
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if(NOT COMMAND re3_platform_target)
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function(re3_platform_target)
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endfunction()
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endif()
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if(WIN32)
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set(${PROJECT}_AUDIOS "OAL" "MSS")
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else()
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set(${PROJECT}_AUDIOS "OAL")
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endif()
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