Camera: adjusted camera acc values
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@@ -34,6 +34,9 @@ bool CCamera::bFreeCam = false;
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int nPreviousMode = -1;
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int nPreviousMode = -1;
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#endif
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#endif
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#define m_fMultiHori -0.8f
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#define m_fMultiVert 0.8f
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void
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void
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CCam::Init(void)
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CCam::Init(void)
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{
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{
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@@ -1517,8 +1520,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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float LookLeftRight, LookUpDown;
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float LookLeftRight, LookUpDown;
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if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
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if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
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UseMouse = true;
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UseMouse = true;
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LookLeftRight = -2.5f*MouseX;
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LookLeftRight = m_fMultiHori*MouseX;
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LookUpDown = 4.0f*MouseY;
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LookUpDown = m_fMultiVert*MouseY;
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}else{
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}else{
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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@@ -2589,8 +2592,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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float LookLeftRight, LookUpDown;
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float LookLeftRight, LookUpDown;
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if(MouseX != 0.0f || MouseY != 0.0f){
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if(MouseX != 0.0f || MouseY != 0.0f){
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UseMouse = true;
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UseMouse = true;
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LookLeftRight = -3.0f*MouseX;
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LookLeftRight = -m_fMultiHori*MouseX;
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LookUpDown = 4.0f*MouseY;
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LookUpDown = m_fMultiVert*MouseY;
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}else{
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}else{
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LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight();
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LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight();
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LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown();
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LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown();
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@@ -2880,8 +2883,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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float LookLeftRight, LookUpDown;
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float LookLeftRight, LookUpDown;
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if(MouseX != 0.0f || MouseY != 0.0f){
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if(MouseX != 0.0f || MouseY != 0.0f){
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UseMouse = true;
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UseMouse = true;
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LookLeftRight = -3.0f*MouseX;
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LookLeftRight = m_fMultiHori*MouseX;
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LookUpDown = 4.0f*MouseY;
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LookUpDown = m_fMultiVert*MouseY;
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}else{
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}else{
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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@@ -2978,8 +2981,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
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float LookLeftRight, LookUpDown;
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float LookLeftRight, LookUpDown;
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if(MouseX != 0.0f || MouseY != 0.0f){
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if(MouseX != 0.0f || MouseY != 0.0f){
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UseMouse = true;
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UseMouse = true;
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LookLeftRight = -3.0f*MouseX;
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LookLeftRight = m_fMultiHori*MouseX;
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LookUpDown = 4.0f*MouseY;
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LookUpDown = m_fMultiVert*MouseY;
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}else{
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}else{
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LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight();
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LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight();
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LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown();
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LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown();
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@@ -80,7 +80,7 @@ CCamera::CCamera(void)
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{
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{
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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m_fMouseAccelVertical = 0.0025f;
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#endif
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#endif
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Init();
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Init();
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}
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}
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@@ -241,9 +241,9 @@ CCamera::Init(void)
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m_bLookingAtPlayer = true;
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m_bLookingAtPlayer = true;
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#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
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#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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m_fMouseAccelVertical = 0.0025f;
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#endif
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#endif
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m_f3rdPersonCHairMultX = 0.53f;
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m_f3rdPersonCHairMultX = 0.4f;
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m_f3rdPersonCHairMultY = 0.4f;
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m_f3rdPersonCHairMultY = 0.4f;
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}
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}
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