Camera: adjusted camera acc values

This commit is contained in:
Hezkore
2021-11-19 13:30:46 +01:00
parent 3233ffe1c4
commit 5d1725b634
2 changed files with 14 additions and 11 deletions

View File

@@ -34,6 +34,9 @@ bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif
#define m_fMultiHori -0.8f
#define m_fMultiVert 0.8f
void
CCam::Init(void)
{
@@ -1517,8 +1520,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
float LookLeftRight, LookUpDown;
if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
UseMouse = true;
LookLeftRight = -2.5f*MouseX;
LookUpDown = 4.0f*MouseY;
LookLeftRight = m_fMultiHori*MouseX;
LookUpDown = m_fMultiVert*MouseY;
}else{
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
@@ -2589,8 +2592,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
float LookLeftRight, LookUpDown;
if(MouseX != 0.0f || MouseY != 0.0f){
UseMouse = true;
LookLeftRight = -3.0f*MouseX;
LookUpDown = 4.0f*MouseY;
LookLeftRight = -m_fMultiHori*MouseX;
LookUpDown = m_fMultiVert*MouseY;
}else{
LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight();
LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown();
@@ -2880,8 +2883,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
float LookLeftRight, LookUpDown;
if(MouseX != 0.0f || MouseY != 0.0f){
UseMouse = true;
LookLeftRight = -3.0f*MouseX;
LookUpDown = 4.0f*MouseY;
LookLeftRight = m_fMultiHori*MouseX;
LookUpDown = m_fMultiVert*MouseY;
}else{
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
@@ -2978,8 +2981,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
float LookLeftRight, LookUpDown;
if(MouseX != 0.0f || MouseY != 0.0f){
UseMouse = true;
LookLeftRight = -3.0f*MouseX;
LookUpDown = 4.0f*MouseY;
LookLeftRight = m_fMultiHori*MouseX;
LookUpDown = m_fMultiVert*MouseY;
}else{
LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight();
LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown();

View File

@@ -80,7 +80,7 @@ CCamera::CCamera(void)
{
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
m_fMouseAccelVertical = 0.0025f;
#endif
Init();
}
@@ -241,9 +241,9 @@ CCamera::Init(void)
m_bLookingAtPlayer = true;
#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
m_fMouseAccelVertical = 0.0025f;
#endif
m_f3rdPersonCHairMultX = 0.53f;
m_f3rdPersonCHairMultX = 0.4f;
m_f3rdPersonCHairMultY = 0.4f;
}