Peds, eSound and PedState enum, fixes
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@@ -68,6 +68,7 @@ public:
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bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo);
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static void BlowUpExplosiveThings(CEntity *thing);
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bool HasWeaponAmmoToBeUsed(void);
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static void AddGunFlashBigGuns(CVector, CVector);
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static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; }
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