more CWanted; added CEventList
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65
src/core/EventList.h
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65
src/core/EventList.h
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#pragma once
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class CEntity;
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class CPed;
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enum eEventType
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{
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EVENT_NULL,
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EVENT_ASSAULT,
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EVENT_RUN_REDLIGHT,
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EVENT_ASSAULT_POLICE,
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EVENT_GUNSHOT,
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EVENT_INJURED_PED,
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EVENT_DEAD_PED,
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EVENT_FIRE,
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EVENT_STEAL_CAR,
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EVENT_HIT_AND_RUN,
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EVENT_HIT_AND_RUN_COP,
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EVENT_SHOOT_PED,
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EVENT_SHOOT_COP,
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EVENT_EXPLOSION,
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EVENT_PED_SET_ON_FIRE,
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EVENT_COP_SET_ON_FIRE,
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EVENT_CAR_SET_ON_FIRE,
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EVENT_ASSAULT_NASTYWEAPON,
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EVENT_ASSAULT_NASTYWEAPON_POLICE,
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EVENT_ICECREAM,
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EVENT_ATM,
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EVENT_SHOPSTALL,
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EVENT_SHOPWINDOW,
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EVENT_LAST_EVENT
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};
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enum eEventEntity
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{
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EVENT_ENTITY_NONE,
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EVENT_ENTITY_PED,
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EVENT_ENTITY_VEHICLE,
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EVENT_ENTITY_OBJECT
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};
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struct CEvent
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{
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eEventType type;
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eEventEntity entityType;
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int32 entityRef;
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CPed *criminal;
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CVector posn;
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uint32 timeout;
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int32 state;
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};
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class CEventList
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{
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static int32 ms_nFirstFreeSlotIndex;
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public:
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static void Initialise(void);
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static void Update(void);
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static void RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout);
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static void RegisterEvent(eEventType type, CVector posn, int32 timeout);
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static bool GetEvent(eEventType type, int32 *event);
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static void ClearEvent(int32 event);
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static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
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static void ReportCrimeForEvent(eEventType type, int32, bool);
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};
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