Pool fixes + peds not forming circle fix
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@@ -50,10 +50,10 @@ bool CVehicle::bDisableRemoteDetonationOnContact;
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bool CVehicle::m_bDisplayHandlingInfo;
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#endif
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void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
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void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
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void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); }
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void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); }
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void CVehicle::operator delete(void *p, size_t sz) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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void CVehicle::operator delete(void *p, int handle) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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#ifdef FIX_BUGS
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// I think they meant that
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