fixed questionable RW usage; changed radar mask to PS2 techinque
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@@ -432,6 +432,7 @@ void
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CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
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{
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float screenz, recipz;
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float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
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screenz = m_f2DNearScreenZ;
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recipz = m_fRecipNearClipPlane;
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@@ -496,6 +497,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float
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const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
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{
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float screenz, recipz;
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float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
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screenz = m_f2DNearScreenZ;
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recipz = m_fRecipNearClipPlane;
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