Pool fixes + peds not forming circle fix
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@@ -25,10 +25,32 @@ int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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float CObject::fDistToNearestTree;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
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// Object pools tends to be full sometimes, let's free a temp. object in this case.
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#ifdef FIX_BUGS
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void *CObject::operator new(size_t sz) throw() {
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CObject *obj = CPools::GetObjectPool()->New();
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if (!obj) {
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CObjectPool *objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject *existing = objectPool->GetSlot(i);
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if (existing && existing->ObjectCreatedBy == TEMP_OBJECT) {
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int32 handle = objectPool->GetIndex(existing);
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CWorld::Remove(existing);
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delete existing;
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obj = objectPool->New(handle);
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break;
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}
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}
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}
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return obj;
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}
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#else
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void *CObject::operator new(size_t sz) throw() { return CPools::GetObjectPool()->New(); }
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#endif
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void *CObject::operator new(size_t sz, int handle) throw() { return CPools::GetObjectPool()->New(handle); };
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void CObject::operator delete(void *p, size_t sz) throw() { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void *p, int handle) throw() { CPools::GetObjectPool()->Delete((CObject*)p); }
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CObject::CObject(void)
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{
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