VC Water
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@@ -306,7 +306,7 @@ bool CGame::Initialise(const char* datFile)
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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WaterLevelInitialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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@@ -685,6 +685,13 @@ CGame::InitAfterFocusLoss()
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FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
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}
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bool
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CGame::CanSeeWaterFromCurrArea(void)
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{
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return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
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|| currArea == AREA_HOTEL;
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}
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bool
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CGame::CanSeeOutSideFromCurrArea(void)
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{
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