VC Water
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@@ -821,7 +821,7 @@ RenderScene(void)
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CRenderer::RenderBoats();
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CRenderer::RenderFadingInUnderwaterEntities();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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// CWaterLevel::RenderTransparentWater();
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CWaterLevel::RenderTransparentWater();
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CRenderer::RenderFadingInEntities();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWeather::RenderRainStreaks();
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@@ -1008,6 +1008,9 @@ Idle(void *arg)
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "CnstrRenderList");
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#endif
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#ifdef PC_WATER
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CWaterLevel::PreCalcWaterGeometry();
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#endif
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CRenderer::ConstructRenderList();
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#ifdef TIMEBARS
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