rewieved some audio functions

This commit is contained in:
Roman Masanin
2020-10-02 03:55:26 +03:00
parent e54b540bd4
commit 63e5faef11
4 changed files with 11 additions and 15 deletions

View File

@@ -510,7 +510,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
return Min(107, PanTable[index] + 63);
}
int32
uint32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
uint32 newFreq = oldFreq;
@@ -519,11 +519,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
if (speedOfSource < 0.0f) {
speedOfSource = Max(speedOfSource, -1.5f);
} else {
speedOfSource = Min(speedOfSource, 1.5f);
}
speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@@ -952,7 +948,7 @@ cAudioManager::ClearRequestedQueue()
void
cAudioManager::ClearActiveSamples()
{
for (int32 i = 0; i < m_nActiveSamples; i++) {
for (uint8 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;