rewieved some audio functions

This commit is contained in:
Roman Masanin
2020-10-02 03:55:26 +03:00
parent e54b540bd4
commit 63e5faef11
4 changed files with 11 additions and 15 deletions

View File

@@ -250,14 +250,14 @@ public:
void CalculateDistance(bool &condition, float dist); //done
bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio(uint8 slot);
void ClearActiveSamples(); //done
void ClearMissionAudio(uint8 slot); //done
void ClearRequestedQueue();
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const;
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const; //done
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(eAudioType type, void *entity);
int32 CreateEntity(eAudioType type, void *entity); //done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
@@ -311,7 +311,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown(); //done
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);