Little cleanup
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@@ -304,7 +304,7 @@ public:
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uint8 bIsDucking : 1;
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uint8 bGetUpAnimStarted : 1;
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uint8 bDoBloodyFootprints : 1;
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uint8 m_ped_flagE80 : 1;
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uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack?
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uint8 bWanderPathAfterExitingCar : 1;
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uint8 m_ped_flagF2 : 1;
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@@ -320,8 +320,8 @@ public:
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uint8 m_ped_flagG4 : 1;
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uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
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uint8 m_ped_flagG10 : 1;
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uint8 m_ped_flagG20 : 1;
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uint8 m_ped_flagG40 : 1;
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uint8 bBusJacked : 1;
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uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door
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uint8 bFadeOut : 1;
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uint8 m_ped_flagH1 : 1;
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@@ -329,7 +329,7 @@ public:
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uint8 m_ped_flagH4 : 1;
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uint8 bClearObjective : 1;
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uint8 m_ped_flagH10 : 1;
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uint8 m_ped_flagH20 : 1; // set if our own vehicle damaged us. I don't know how is that possible
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uint8 bCollidedWithMyVehicle : 1;
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uint8 m_ped_flagH40 : 1;
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uint8 m_ped_flagH80 : 1;
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