more CBike
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@@ -1595,7 +1595,7 @@ CAutomobile::ProcessControl(void)
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if(this == FindPlayerVehicle())
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// BUG: this only observes one of the wheels
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TheCamera.m_bVehicleSuspenHigh = suspChange > 0.05f;
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TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
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m_aSuspensionSpringRatio[i] = 1.0f;
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