little emergecy fix for shadows with librw
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@@ -853,7 +853,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen
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{
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if ( CTimeCycle::GetShadowStrength() != 0 )
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{
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#if 1
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#ifndef LIBRW
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CCutsceneShadow *pShadow = pPed->m_pRTShadow;
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if (pShadow)
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