Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
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@@ -204,6 +204,11 @@ public:
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bool8 LoadSampleBank (uint8 nBank);
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void UnloadSampleBank (uint8 nBank);
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bool8 IsSampleBankLoaded(uint8 nBank);
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#if defined (GTA_PS2) || defined (FIX_BUGS)
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bool8 IsMissionAudioLoaded(uint8 nSlot, uint32 nSample);
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bool8 LoadMissionAudio (uint8 nSlot, uint32 nSample);
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#endif
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bool8 IsPedCommentLoaded(uint32 nComment);
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bool8 LoadPedComment (uint32 nComment);
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