VC fighting, Peds, many fixes including ghost bikes
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@@ -80,7 +80,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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BackToCruisingIfNoWantedLevel(pVehicle);
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@@ -136,7 +136,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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BackToCruisingIfNoWantedLevel(pVehicle);
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@@ -294,7 +294,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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}else{
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@@ -540,7 +540,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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return;
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pVehicle->bOccupantsHaveBeenGenerated = true;
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switch (pVehicle->GetModelIndex()){
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case MI_FBICAR:
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case MI_FBIRANCH:
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case MI_ENFORCER:
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pVehicle->SetUpDriver();
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for (int i = 0; i < 3; i++)
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