getting the vice city map to work
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@@ -156,10 +156,7 @@ void CGarages::Init(void)
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AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (AudioEntity >= 0)
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DMAudio.SetEntityStatus(AudioEntity, 1);
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AddOne(
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CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
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CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
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GARAGE_CRUSHER, 0);
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// MIAMI: removed crusher
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}
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#ifndef PS2
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