getting the vice city map to work

This commit is contained in:
aap
2020-05-05 23:27:43 +02:00
parent 0b61ae11ec
commit 68d3ea9c42
27 changed files with 327 additions and 792 deletions

View File

@@ -23,14 +23,14 @@ public:
static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
static void LoadObjectTypes(const char *filename);
static void LoadObject(const char *line);
static void LoadTimeObject(const char *line);
static int LoadObject(const char *line);
static int LoadTimeObject(const char *line);
static void LoadClumpObject(const char *line);
static void LoadVehicleObject(const char *line);
static void LoadPedObject(const char *line);
static int LoadPathHeader(const char *line, char *type);
static int LoadPathHeader(const char *line, int &type);
static void LoadPedPathNode(const char *line, int id, int node);
static void LoadCarPathNode(const char *line, int id, int node);
static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
static void Load2dEffect(const char *line);
static void LoadScene(const char *filename);
@@ -39,8 +39,6 @@ public:
static void LoadCullZone(const char *line);
static void LoadPickup(const char *line);
static void LoadMapZones(const char *filename);
static void ReloadPaths(const char *filename);
static void ReloadObjectTypes(const char *filename);
static void ReloadObject(const char *line);