getting the vice city map to work
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@@ -23,14 +23,14 @@ public:
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static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
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static void LoadObjectTypes(const char *filename);
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static void LoadObject(const char *line);
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static void LoadTimeObject(const char *line);
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static int LoadObject(const char *line);
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static int LoadTimeObject(const char *line);
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static void LoadClumpObject(const char *line);
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static void LoadVehicleObject(const char *line);
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static void LoadPedObject(const char *line);
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static int LoadPathHeader(const char *line, char *type);
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static int LoadPathHeader(const char *line, int &type);
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static void LoadPedPathNode(const char *line, int id, int node);
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static void LoadCarPathNode(const char *line, int id, int node);
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static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
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static void Load2dEffect(const char *line);
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static void LoadScene(const char *filename);
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@@ -39,8 +39,6 @@ public:
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static void LoadCullZone(const char *line);
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static void LoadPickup(const char *line);
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static void LoadMapZones(const char *filename);
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static void ReloadPaths(const char *filename);
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static void ReloadObjectTypes(const char *filename);
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static void ReloadObject(const char *line);
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