getting the vice city map to work
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@@ -265,7 +265,7 @@ bool CGame::Initialise(const char* datFile)
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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CIniFile::LoadIniFile();
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currLevel = LEVEL_INDUSTRIAL;
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currLevel = LEVEL_BEACH;
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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@@ -588,7 +588,7 @@ void CGame::InitialiseWhenRestarting(void)
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CTimer::Initialise();
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FrontEndMenuManager.m_bWantToLoad = false;
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ReInitGameObjectVariables();
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currLevel = LEVEL_INDUSTRIAL;
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currLevel = LEVEL_NONE;
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CCollision::SortOutCollisionAfterLoad();
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}
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}
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