getting the vice city map to work
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@@ -3,9 +3,30 @@
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enum eLevelName {
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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LEVEL_NONE = 0,
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LEVEL_INDUSTRIAL,
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LEVEL_COMMERCIAL,
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LEVEL_SUBURBAN
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LEVEL_BEACH,
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LEVEL_MAINLAND
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};
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enum eAreaName {
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AREA_MAIN_MAP,
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AREA_HOTEL,
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AREA_MANSION,
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AREA_BANK,
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AREA_MALL,
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AREA_STRIP_CLUB,
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AREA_LAWYERS,
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AREA_COFFEE_SHOP,
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AREA_CONCERT_HALL,
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AREA_STUDIO,
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AREA_RIFLE_RANGE,
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AREA_BIKER_BAR,
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AREA_POLICE_STATION,
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AREA_EVERYWHERE,
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AREA_DIRT,
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AREA_BLOOD,
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AREA_OVALRING,
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AREA_MALIBU_CLUB,
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AREA_PRINT_WORKS
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};
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class CGame
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@@ -43,3 +64,5 @@ public:
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static void DrasticTidyUpMemory(bool);
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static void ProcessTidyUpMemory(void);
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};
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inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
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