getting the vice city map to work

This commit is contained in:
aap
2020-05-05 23:27:43 +02:00
parent 0b61ae11ec
commit 68d3ea9c42
27 changed files with 327 additions and 792 deletions

View File

@@ -55,7 +55,7 @@ CSimpleModelInfo::Init(void)
m_atomics[2] = nil;
m_numAtomics = 0;
m_firstDamaged = 0;
m_normalCull = 0;
m_wetRoadReflection = 0;
m_isDamaged = 0;
m_isBigBuilding = 0;
m_noFade = 0;
@@ -64,6 +64,10 @@ CSimpleModelInfo::Init(void)
m_isSubway = 0;
m_ignoreLight = 0;
m_noZwrite = 0;
m_noShadows = 0;
m_ignoreDrawDist = 0;
m_isCodeGlass = 0;
m_isArtistGlass = 0;
}
void
@@ -154,6 +158,8 @@ CSimpleModelInfo::FindRelatedModel(void)
}
}
#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city
void
CSimpleModelInfo::SetupBigBuilding(void)
{
@@ -162,9 +168,13 @@ CSimpleModelInfo::SetupBigBuilding(void)
m_isBigBuilding = 1;
FindRelatedModel();
related = GetRelatedModel();
if(related)
if(related){
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
else
m_lodDistances[2] = 100.0f;
if(m_drawLast){
m_drawLast = false;
debug("%s was draw last\n", GetName());
}
}else
m_lodDistances[2] = NEAR_DRAW_DIST;
}
}