getting the vice city map to work
This commit is contained in:
@@ -14,15 +14,22 @@ public:
|
||||
uint16 m_firstDamaged : 2; // 0: no damage model
|
||||
// 1: 1 and 2 are damage models
|
||||
// 2: 2 is damage model
|
||||
uint16 m_normalCull : 1;
|
||||
uint16 m_wetRoadReflection : 1;
|
||||
uint16 m_isDamaged : 1;
|
||||
|
||||
uint16 m_isBigBuilding : 1;
|
||||
uint16 m_noFade : 1;
|
||||
uint16 m_drawLast : 1;
|
||||
uint16 m_additive : 1;
|
||||
|
||||
uint16 m_isSubway : 1;
|
||||
uint16 m_ignoreLight : 1;
|
||||
uint16 m_noZwrite : 1;
|
||||
uint16 m_noShadows : 1;
|
||||
|
||||
uint16 m_ignoreDrawDist : 1;
|
||||
uint16 m_isCodeGlass : 1;
|
||||
uint16 m_isArtistGlass : 1;
|
||||
|
||||
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
|
||||
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
|
||||
|
||||
Reference in New Issue
Block a user