getting the vice city map to work

This commit is contained in:
aap
2020-05-05 23:27:43 +02:00
parent 0b61ae11ec
commit 68d3ea9c42
27 changed files with 327 additions and 792 deletions

View File

@@ -14,15 +14,22 @@ public:
uint16 m_firstDamaged : 2; // 0: no damage model
// 1: 1 and 2 are damage models
// 2: 2 is damage model
uint16 m_normalCull : 1;
uint16 m_wetRoadReflection : 1;
uint16 m_isDamaged : 1;
uint16 m_isBigBuilding : 1;
uint16 m_noFade : 1;
uint16 m_drawLast : 1;
uint16 m_additive : 1;
uint16 m_isSubway : 1;
uint16 m_ignoreLight : 1;
uint16 m_noZwrite : 1;
uint16 m_noShadows : 1;
uint16 m_ignoreDrawDist : 1;
uint16 m_isCodeGlass : 1;
uint16 m_isArtistGlass : 1;
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}