Full CGameLogic

This commit is contained in:
Sergeanur
2019-10-08 00:29:30 +03:00
parent 3e25726697
commit 69963cea68
19 changed files with 400 additions and 6 deletions

View File

@@ -2,6 +2,13 @@
#include "patcher.h"
#include "Restart.h"
bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }