Full CGameLogic
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@@ -10,7 +10,6 @@ class CCutsceneHead;
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class CCutsceneMgr
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{
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static bool &ms_running;
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static bool &ms_cutsceneProcessing;
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static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
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static int32 &ms_numCutsceneObjs;
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@@ -25,6 +24,7 @@ class CCutsceneMgr
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public:
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static CDirectory *&ms_pCutsceneDir;
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static uint32 &ms_cutsceneLoadStatus;
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static bool &ms_cutsceneProcessing;
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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