VC CParticle done
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@@ -7,6 +7,9 @@ class CSprite
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static float m_fRecipNearClipPlane;
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static int32 m_bFlushSpriteBufferSwitchZTest;
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public:
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static float GetNearScreenZ(void) { return m_f2DNearScreenZ; }
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static float GetFarScreenZ(void) { return m_f2DFarScreenZ; }
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static float CalcHorizonCoors(void);
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static bool CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip);
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static void InitSpriteBuffer(void);
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