Fluff done, FireInstantHit fix
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@@ -150,7 +150,7 @@ public:
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static void Update();
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static void Render();
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static void PossiblyAddThisEntity(CEntity *pEnt);
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static void RegisterOne(int16 nType, CEntity *pEnt);
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static void RegisterOne(CEntity *pEnt, uint16 nType);
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};
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class CScrollBar
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