Add define to enable/disable external 3d audio simulation
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@@ -1329,6 +1329,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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#ifndef EXTERNAL_3D_SOUND
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m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos);
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#endif
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if (bAccelSampleStopped) {
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if (CurrentPretendGear != 1 || currentGear != 2) {
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gearNr = currentGear - 1;
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@@ -1356,9 +1359,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
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}
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f);
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#else
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SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance));
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SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
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#endif
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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