Reverse unused audio functions from mobile

This commit is contained in:
Sergeanur
2021-07-29 00:40:32 +03:00
parent 81673ab304
commit 6cea1de9e6
4 changed files with 34 additions and 2 deletions

View File

@@ -22,6 +22,7 @@ public:
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
bool8 GetEntityStatus(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, bool8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
@@ -51,7 +52,8 @@ public:
char GetCDAudioDriveLetter(void);
bool8 IsAudioInitialised(void);
void ResetPoliceRadio();
void ReportCrime(eCrimeType crime, CVector const &pos);
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);