Fix Audio

This commit is contained in:
eray orçunus
2020-10-05 13:59:40 +03:00
parent 49ae7da5ce
commit 6f3f581d8a
3 changed files with 12 additions and 12 deletions

View File

@@ -161,10 +161,10 @@ cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer)
if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
m_aTracks[i].m_nPosition = pos * AudioManager.GetRandomNumber(i % 5) % m_aTracks[i].m_nLength;
m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
else
m_aTracks[i].m_nPosition = 0;
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
@@ -1311,4 +1311,4 @@ cMusicManager::ChangeRadioChannel()
// these two are empty
void cMusicManager::Enable() {}
void cMusicManager::Disable() {}
void cMusicManager::Disable() {}