Fix Audio
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@@ -161,10 +161,10 @@ cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer)
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if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
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m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
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else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
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m_aTracks[i].m_nPosition = pos * AudioManager.GetRandomNumber(i % 5) % m_aTracks[i].m_nLength;
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m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
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else
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m_aTracks[i].m_nPosition = 0;
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m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
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}
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}
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@@ -1311,4 +1311,4 @@ cMusicManager::ChangeRadioChannel()
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// these two are empty
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void cMusicManager::Enable() {}
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void cMusicManager::Disable() {}
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void cMusicManager::Disable() {}
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