Partial CBoat

This commit is contained in:
Sergeanur
2020-01-23 19:32:35 +02:00
parent d75b9b8257
commit 6ff06ff7c6
3 changed files with 264 additions and 9 deletions

View File

@@ -17,7 +17,14 @@ public:
float m_fMovingHiRotation;
int32 _unk0;
RwFrame *m_aBoatNodes[4];
uint8 m_nBoatFlags;
uint8 m_bBoatFlag1 : 1;
uint8 m_bBoatFlag2 : 1;
uint8 m_bBoatFlag3 : 1;
uint8 m_bBoatFlag4 : 1;
uint8 m_bBoatFlag5 : 1;
uint8 m_bBoatFlag6 : 1;
uint8 m_bBoatFlag7 : 1;
uint8 m_bBoatFlag8 : 1;
bool m_bIsAnchored;
char _pad0[2];
float field_2C4;
@@ -41,9 +48,19 @@ public:
float m_afWakePointLifeTime[32];
CBoat(int, uint8);
CBoat* ctor(int, uint8);
void dtor() { this->CBoat::~CBoat(); };
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl();
virtual void Teleport(CVector v);
virtual void PreRender(void) {};
virtual void Render(void);
virtual void ProcessControlInputs(uint8);
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
void SetupModelNodes();
static CBoat *(&apFrameWakeGeneratingBoats)[4];
static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats);