Partial CBoat
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@@ -17,7 +17,14 @@ public:
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float m_fMovingHiRotation;
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int32 _unk0;
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RwFrame *m_aBoatNodes[4];
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uint8 m_nBoatFlags;
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uint8 m_bBoatFlag1 : 1;
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uint8 m_bBoatFlag2 : 1;
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uint8 m_bBoatFlag3 : 1;
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uint8 m_bBoatFlag4 : 1;
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uint8 m_bBoatFlag5 : 1;
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uint8 m_bBoatFlag6 : 1;
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uint8 m_bBoatFlag7 : 1;
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uint8 m_bBoatFlag8 : 1;
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bool m_bIsAnchored;
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char _pad0[2];
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float field_2C4;
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@@ -41,9 +48,19 @@ public:
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float m_afWakePointLifeTime[32];
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CBoat(int, uint8);
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CBoat* ctor(int, uint8);
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void dtor() { this->CBoat::~CBoat(); };
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virtual void SetModelIndex(uint32 id);
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virtual void ProcessControl();
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virtual void Teleport(CVector v);
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virtual void PreRender(void) {};
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virtual void Render(void);
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virtual void ProcessControlInputs(uint8);
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virtual void GetComponentWorldPosition(int32 component, CVector &pos);
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virtual bool IsComponentPresent(int32 component) { return true; }
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virtual void BlowUpCar(CEntity *ent);
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void SetupModelNodes();
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static CBoat *(&apFrameWakeGeneratingBoats)[4];
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static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats);
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