CAutomobile::PreRender; whole class finished
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@@ -123,7 +123,7 @@ public:
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void PlaceOnRoadProperly(void);
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void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
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void AddDamagedVehicleParticles(void);
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void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
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int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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