implemented most of vice city path system

This commit is contained in:
aap
2020-05-03 15:57:57 +02:00
parent ff4af35292
commit 702da55ec9
20 changed files with 1149 additions and 367 deletions

View File

@@ -108,7 +108,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
// if we still didn't find anything, find closest path node
if (closestPoint == NUM_RESTART_POINTS) {
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
*outHeading = 0.0f;
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
} else {
@@ -156,7 +156,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
// if we still didn't find anything, find closest path node
if (closestPoint == NUM_RESTART_POINTS) {
printf("Couldn't find a police restart zone near the player\n");
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
*outHeading = 0.0f;
} else {
*outPos = PoliceRestartPoints[closestPoint];