implemented most of vice city path system
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@@ -73,7 +73,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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// VC also initializes in here, but as nil
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#ifdef FIX_BUGS
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m_wRoadblockNode = -1;
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m_nRoadblockNode = -1;
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#endif
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}
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@@ -305,9 +305,9 @@ CCopPed::CopAI(void)
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m_bZoneDisabled = true;
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m_bIsDisabledCop = true;
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#ifdef FIX_BUGS
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m_wRoadblockNode = -1;
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m_nRoadblockNode = -1;
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#else
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m_wRoadblockNode = 0;
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m_nRoadblockNode = 0;
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#endif
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bKindaStayInSamePlace = true;
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bIsRunning = false;
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@@ -424,9 +424,15 @@ CCopPed::CopAI(void)
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// VC checks for != nil compared to buggy behaviour of III. I check for != -1 here.
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#ifdef VC_PED_PORTS
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float dotProd;
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if (m_wRoadblockNode != -1) {
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CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_wRoadblockNode]];
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if (m_nRoadblockNode != -1) {
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#ifndef MIAMI
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CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
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#else
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// TODO: check this, i'm only getting this compile here....
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CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
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#endif
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} else
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dotProd = -1.0f;
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@@ -437,10 +443,10 @@ CCopPed::CopAI(void)
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float copRoadDotProd, targetRoadDotProd;
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#else
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float copRoadDotProd = 1.0f, targetRoadDotProd = 1.0f;
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if (m_wRoadblockNode != -1)
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if (m_nRoadblockNode != -1)
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#endif
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{
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CTreadable* roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_wRoadblockNode]];
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CTreadable* roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
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CVector2D roadFwd = roadBlockRoad->GetForward();
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copRoadDotProd = DotProduct2D(GetPosition() - roadBlockRoad->GetPosition(), roadFwd);
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targetRoadDotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), roadFwd);
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