Merge branch 'miami' into miami
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@@ -306,7 +306,7 @@ CMotionBlurStreaks::Update(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id)
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if(aStreaks[i].m_id != 0)
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aStreaks[i].Update();
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}
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@@ -351,7 +351,7 @@ CMotionBlurStreaks::Render(void)
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bool setRenderStates = false;
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id != nil){
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if(aStreaks[i].m_id != 0){
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if(!setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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@@ -1150,8 +1150,8 @@ CBrightLights::Render(void)
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case BRIGHTLIGHT_SIREN:
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for(j = 0; j < 6; j++){
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pos = SirenLightsSide[j]*TheCamera.GetRight() +
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SirenLightsUp[j]* TheCamera.GetUp() +
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pos = SirenLightsSide[j] * TheCamera.GetRight() +
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SirenLightsUp[j] * TheCamera.GetUp() +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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