Sanitizer fixes
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@@ -1044,7 +1044,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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if (IsPlayer())
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moveAssoc->speed = 1.3f;
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m_takeAStepAfterAttack = 0;
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m_takeAStepAfterAttack = false;
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m_fightButtonPressure = 0;
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} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
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CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
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