Add AUDIO_REVERB define
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@@ -270,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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m_sQueueSample.m_bReverbFlag = TRUE;
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SET_SOUND_REVERB(TRUE);
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SET_SOUND_REFLECTION(FALSE);
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AddSampleToRequestedQueue();
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}
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@@ -300,7 +300,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = TRUE;
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SET_SOUND_REVERB(TRUE);
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SET_SOUND_REFLECTION(FALSE);
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AddSampleToRequestedQueue();
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}
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