Add AUDIO_REVERB define

This commit is contained in:
Sergeanur
2021-08-19 10:53:14 +03:00
parent 51ba90dd52
commit 71e0895dc6
8 changed files with 110 additions and 87 deletions

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@@ -181,6 +181,7 @@ enum Config {
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
# define AUDIO_REVERB
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
@@ -440,6 +441,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
// originally and making it work in 2d only requires more resource). Will not work on PS2
#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)