Add AUDIO_REVERB define
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@@ -181,6 +181,7 @@ enum Config {
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# define PS2_MENU
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#elif defined GTA_PC
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# define EXTERNAL_3D_SOUND
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# define AUDIO_REVERB
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# ifndef GTA_HANDHELD
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# endif
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@@ -440,6 +441,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
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// originally and making it work in 2d only requires more resource). Will not work on PS2
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#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
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#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions
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#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
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