pools compatibility
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@@ -110,17 +110,31 @@ INITSAVEBUF
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CStreaming::LoadAllRequestedModels(false);
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int32 slot = ReadSaveBuf<int32>(buf);
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CVehicle* pVehicle;
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#ifdef COMPATIBLE_SAVES
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char* vbuf = new char[Max(sizeof(CAutomobile_FS), sizeof(CBoat_FS))];
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#else
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char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
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#endif
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if (type == VEHICLE_TYPE_BOAT) {
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#ifdef COMPATIBLE_SAVES
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memcpy(vbuf, buf, sizeof(CBoat_FS));
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SkipSaveBuf(buf, sizeof(CBoat_FS));
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#else
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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#endif
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CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
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pVehicle = pBoat;
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--CCarCtrl::NumRandomCars; // why?
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}
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else if (type == VEHICLE_TYPE_CAR) {
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#ifdef COMPATIBLE_SAVES
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memcpy(vbuf, buf, sizeof(CAutomobile_FS));
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SkipSaveBuf(buf, sizeof(CAutomobile_FS));
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#else
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memcpy(vbuf, buf, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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#endif
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CStreaming::RequestModel(model, 0); // is it needed?
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CStreaming::LoadAllRequestedModels(false);
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CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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@@ -131,6 +145,10 @@ INITSAVEBUF
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}
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else
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assert(0);
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#ifdef COMPATIBLE_SAVES
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CVehicle_FS* pBufferVehicle = (CVehicle_FS*)vbuf;
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pBufferVehicle->Restore(pVehicle);
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#else
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CVehicle* pBufferVehicle = (CVehicle*)vbuf;
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pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
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pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
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@@ -166,6 +184,7 @@ INITSAVEBUF
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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#endif
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CWorld::Add(pVehicle);
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delete[] vbuf;
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}
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@@ -184,7 +203,7 @@ INITSAVEBUF
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continue;
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bool bHasPassenger = false;
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for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
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if (pVehicle->pPassengers[i])
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if (pVehicle->pPassengers[j])
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bHasPassenger = true;
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}
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if (!pVehicle->pDriver && !bHasPassenger) {
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@@ -194,8 +213,20 @@ INITSAVEBUF
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++nNumBoats;
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
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#ifdef COMPATIBLE_SAVES
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sizeof(CAutomobile_FS)) +
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#else
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sizeof(CAutomobile)) +
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#endif
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sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
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#ifdef COMPATIBLE_SAVES
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sizeof(CBoat_FS)) +
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#else
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sizeof(CBoat)) +
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#endif
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sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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for (int i = 0; i < nPoolSize; i++) {
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@@ -212,8 +243,15 @@ INITSAVEBUF
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_modelIndex);
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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#ifdef COMPATIBLE_SAVES
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((CVehicle_FS*)buf)->Store(pVehicle);
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SkipSaveBuf(buf, sizeof(CVehicle_FS));
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WriteSaveBuf(buf, ((CAutomobile*)pVehicle)->Damage);
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SkipSaveBuf(buf, sizeof(CAutomobile_FS) - sizeof(CVehicle_FS) - sizeof(CDamageManager));
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#else
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memcpy(buf, pVehicle, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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#endif
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}
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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@@ -279,8 +317,14 @@ INITSAVEBUF
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WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
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WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
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#ifdef COMPATIBLE_SAVES
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CEntityProperties properties;
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properties.Store(pObject);
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WriteSaveBuf(buf, properties);
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#else
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
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#endif
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}
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}
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VALIDATESAVEBUF(*size)
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@@ -315,8 +359,12 @@ INITSAVEBUF
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pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
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pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
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pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
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#ifdef COMPATIBLE_SAVES
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CEntityProperties properties = ReadSaveBuf<CEntityProperties>(buf);
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#else
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(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
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(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
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#endif
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if (GetObjectPool()->GetSlot(ref >> 8))
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CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
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CObject* pObject = new(ref) CObject(mi, false);
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@@ -335,8 +383,12 @@ INITSAVEBUF
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pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
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pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
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pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
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#ifdef COMPATIBLE_SAVES
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properties.Restore(pObject);
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#else
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(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
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#endif
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pObject->bHasCollided = false;
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CWorld::Add(pObject);
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delete[] obuf;
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@@ -356,7 +408,12 @@ INITSAVEBUF
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
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nNumPeds++;
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}
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) +
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#ifdef COMPATIBLE_SAVES
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sizeof(CPlayerPed_FS) +
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#else
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sizeof(CPlayerPed) +
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#endif
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sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
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WriteSaveBuf(buf, nNumPeds);
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for (int i = 0; i < nPoolSize; i++) {
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@@ -367,8 +424,14 @@ INITSAVEBUF
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WriteSaveBuf(buf, pPed->m_nPedType);
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WriteSaveBuf(buf, pPed->m_modelIndex);
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WriteSaveBuf(buf, GetPedRef(pPed));
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#ifdef COMPATIBLE_SAVES
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((CPlayerPed_FS*)buf)->StorePlayerPed((CPlayerPed*)pPed);
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((CPlayerPed_FS*)buf)->StorePed(pPed);
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SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
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#else
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memcpy(buf, pPed, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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#endif
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WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
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WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
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@@ -386,14 +449,24 @@ INITSAVEBUF
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uint32 pedtype = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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int ref = ReadSaveBuf<int>(buf);
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#ifdef COMPATIBLE_SAVES
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char* pbuf = new char[sizeof(CPlayerPed_FS)];
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CPlayerPed_FS* pBufferPlayer = (CPlayerPed_FS*)buf;
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#else
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char* pbuf = new char[sizeof(CPlayerPed)];
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CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
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#endif
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CPed* pPed;
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char name[MAX_MODEL_NAME];
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// the code implies that there was idea to load non-player ped
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if (pedtype == PEDTYPE_PLAYER1) { // always true
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#ifdef COMPATIBLE_SAVES
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memcpy(pbuf, buf, sizeof(CPlayerPed_FS));
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SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
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#else
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memcpy(pbuf, buf, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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#endif
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
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memcpy(name, buf, MAX_MODEL_NAME);
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@@ -403,11 +476,19 @@ INITSAVEBUF
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CStreaming::LoadAllRequestedModels(false);
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if (pedtype == PEDTYPE_PLAYER1) {
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CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
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#ifdef COMPATIBLE_SAVES
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pBufferPlayer->RestorePlayerPed(pPlayerPed);
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#else
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for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
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pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
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pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
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#endif
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pPed = pPlayerPed;
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}
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#ifdef COMPATIBLE_SAVES
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pBufferPlayer->RestorePed(pPed);
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pPed->m_currentWeapon = 0;
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#else
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pPed->GetPosition() = pBufferPlayer->GetPosition();
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pPed->m_fHealth = pBufferPlayer->m_fHealth;
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pPed->m_fArmour = pBufferPlayer->m_fArmour;
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@@ -416,6 +497,7 @@ INITSAVEBUF
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pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
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for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
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pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
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#endif
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if (pedtype == PEDTYPE_PLAYER1) {
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pPed->m_wepAccuracy = 100;
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CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
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