ps2 particles, sampman oal started
This commit is contained in:
@@ -9548,6 +9548,9 @@ cAudioManager::ResetTimers(uint32 time)
|
||||
SampleManager.SetEffectsFadeVolume(0);
|
||||
SampleManager.SetMusicFadeVolume(0);
|
||||
MusicManager.ResetMusicAfterReload();
|
||||
#ifdef OPENAL
|
||||
SampleManager.Service();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9603,6 +9606,9 @@ cAudioManager::ServiceSoundEffects()
|
||||
ProcessMissionAudio();
|
||||
AdjustSamplesVolume();
|
||||
ProcessActiveQueues();
|
||||
#ifdef WITHMILES
|
||||
SampleManager.Service();
|
||||
#endif
|
||||
for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
|
||||
cAudioScriptObject *object =
|
||||
(cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]]
|
||||
@@ -9983,7 +9989,7 @@ cAudioManager::Terminate()
|
||||
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
|
||||
PreTerminateGameSpecificShutdown();
|
||||
|
||||
for(uint32 i = 0; i < DIGITALCHANNELS; i++) {
|
||||
for(uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
|
||||
if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user