ps2 particles, sampman oal started

This commit is contained in:
Fire-Head
2020-04-23 11:24:03 +03:00
parent f754e05321
commit 75acd78190
33 changed files with 5139 additions and 2639 deletions

View File

@@ -340,27 +340,46 @@ CBoat::ProcessControl(void)
else
jetPos.z = 0.0f;
#ifdef PC_PARTICLE
CVector wakePos = GetPosition() + sternPos;
wakePos.z -= 0.65f;
#else
CVector wakePos = GetPosition() + sternPos;
wakePos.z = -0.3f;
#endif
CVector wakeDir = 0.75f * jetDir;
CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor);
#ifdef PC_PARTICLE
CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor,
CGeneral::GetRandomNumberInRange(0, 30),
CGeneral::GetRandomNumberInRange(0, 90), 3);
#endif
if(!cameraHack)
CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor);
}else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){
#ifdef PC_PARTICLE
jetDir.z = 0.018f;
jetDir.x *= 0.01f;
jetDir.y *= 0.01f;
propellerWorld.z += 1.5f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor);
#else
jetDir.z = 0.018f;
jetDir.x *= 0.03f;
jetDir.y *= 0.03f;
propellerWorld.z += 1.0f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor);
#endif
#ifdef PC_PARTICLE
CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor,
CGeneral::GetRandomNumberInRange(0, 30),
CGeneral::GetRandomNumberInRange(0, 90), 3);
#endif
}
}
}else if(!onLand){
@@ -416,36 +435,66 @@ CBoat::ProcessControl(void)
}
// Spray particles on sides of boat
if(m_nDeltaVolumeUnderWater > 75){
#ifdef PC_PARTICLE
if(m_nDeltaVolumeUnderWater > 75)
#else
if(m_nDeltaVolumeUnderWater > 120)
#endif
{
float speed = m_vecMoveSpeed.Magnitude();
float splash1Size = speed;
float splash2Size = m_nDeltaVolumeUnderWater * 0.005f * 0.2f;
float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f;
float front = 0.9f * GetColModel()->boundingBox.max.y;
if(splash1Size > 0.75f) splash1Size = 0.75f;
CVector dir, pos;
// right
#ifdef PC_PARTICLE
dir = -0.5f*m_vecMoveSpeed;
dir.z += 0.1f*speed;
dir += 0.5f*GetRight()*speed;
pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint;
CWaterLevel::GetWaterLevel(pos, &pos.z, true);
#else
dir = 0.3f*m_vecMoveSpeed;
dir.z += 0.05f*speed;
dir += 0.5f*GetRight()*speed;
pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight());
#endif
#ifdef PC_PARTICLE
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor,
CGeneral::GetRandomNumberInRange(0, 30),
CGeneral::GetRandomNumberInRange(0, 90), 1);
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor);
#else
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size);
#endif
// left
#ifdef PC_PARTICLE
dir = -0.5f*m_vecMoveSpeed;
dir.z += 0.1f*speed;
dir -= 0.5f*GetRight()*speed;
pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint;
CWaterLevel::GetWaterLevel(pos, &pos.z, true);
#else
dir = 0.3f*m_vecMoveSpeed;
dir.z += 0.05f*speed;
dir -= 0.5f*GetRight()*speed;
pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight());
#endif
#ifdef PC_PARTICLE
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor,
CGeneral::GetRandomNumberInRange(0, 30),
CGeneral::GetRandomNumberInRange(0, 90), 1);
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor);
#else
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size);
#endif
}
m_fPrevVolumeUnderWater = m_fVolumeUnderWater;