rw stuff done & other small things
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@@ -18,16 +18,13 @@ RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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RwTexture *GetFirstTexture(RwTexDictionary *txd);
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#ifdef PED_SKIN
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RpAtomic *IsClumpSkinned(RpClump *clump);
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bool IsClumpSkinned(RpClump *clump);
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RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
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RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
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RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
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void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
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RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
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RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
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void RenderSkeleton(RpHAnimHierarchy *hier);
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#endif
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RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset);
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RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM);
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@@ -38,6 +35,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary
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void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
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bool CheckVideoCardCaps(void);
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void WriteVideoCardCapsFile(void);
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bool CanVideoCardDoDXT(void);
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void ConvertingTexturesScreen(uint32, uint32, const char*);
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void DealWithTxdWriteError(uint32, uint32, const char*);
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bool CreateTxdImageForVideoCard();
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