Fix some timer calls

This commit is contained in:
Sergeanur
2021-06-05 13:13:27 +03:00
parent 3aac4ea62a
commit 776e8ff2ee
4 changed files with 5 additions and 5 deletions

View File

@@ -5399,7 +5399,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
float neededAlphaTurn = alphaToFace - carGunUD;
float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds();
if (neededAlphaTurn > alphaTurnPerFrame) {
neededTurn = alphaTurnPerFrame;