Make PS2 VB files work together with PC audio files

This commit is contained in:
Sergeanur
2021-06-30 15:33:18 +03:00
parent 02c4ada807
commit 780cd225e9
4 changed files with 1234 additions and 71 deletions

View File

@@ -1061,10 +1061,20 @@ cSampleManager::Initialise(void)
#endif
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[0] )
{
@@ -1102,11 +1112,21 @@ cSampleManager::Initialise(void)
for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
{
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if (mp3Stream[0])
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
@@ -1147,10 +1167,20 @@ cSampleManager::Initialise(void)
#endif
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
{
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[0] )
{
@@ -2043,11 +2073,20 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
}
char filepath[MAX_PATH];
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]);
strcat(filepath, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[nStream] )
{
@@ -2109,10 +2148,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
// Try to continue from previous song, if already started
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
@@ -2156,11 +2205,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
_bIsMp3Active = 0;
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(
mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
@@ -2201,10 +2259,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
position = 0;
nFile = 0;
}
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
if ( mp3Stream[nStream] )
{
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);