Sort AudioCollision functions into original order
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@@ -384,9 +384,9 @@ public:
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char GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const;
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int8 AutoDetect3DProviders() const;
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const;
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float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
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float GetCollisionOneShotRatio(int32 a, float b);
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float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
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float GetDistanceSquared(const CVector &v) const; // inlined in vc
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int32 GetJumboTaxiFreq() const; // inlined in vc
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uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
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