SpecialFX almost done

This commit is contained in:
Roman Masanin
2020-10-11 21:40:11 +03:00
parent 881db86895
commit 7a3e1ef19a
3 changed files with 296 additions and 96 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
//done
class CSpecialFX
{
public:
@@ -12,10 +13,11 @@ public:
static void Update(void); //done
static void Init(void); //done
static void Shutdown(void); //done
static void AddWeaponStreak(int type);
static void AddWeaponStreak(int type); //done
static void Render2DFXs(); //done
};
//done
class CRegisteredMotionBlurStreak
{
public:
@@ -28,19 +30,21 @@ public:
bool m_isValid[3];
void Update(void); //done
void Render(void);
void Render(void); //done
};
//done
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
static void Init(void);
static void Init(void); //done
static void Update(void); //done
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
static void Render(void);
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done
static void Render(void); //done
};
//done
struct CBulletTrace
{
CVector m_vecCurrentPos;
@@ -48,31 +52,23 @@ struct CBulletTrace
bool m_bInUse;
uint32 m_nCreationTime;
uint32 m_nLifeTime;
uint32 field_24;
uint8 field_28;
uint8 m_framesInUse;
uint8 m_lifeTime;
float m_fThicknes;
uint8 m_fVisibility;
void Update(void); //done
};
//done
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void);
static void AddTrace(CVector*, CVector*);
static void Render(void);
static void Init(void); //done
static void Render(void); //done
static void Update(void); //done
//TODO(MIAMI)
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
{
AddTrace(a, b); //TODO: temp
}
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done
};
enum
@@ -87,7 +83,7 @@ enum
MARKERTYPE_INVALID = 0x101
};
//done
class C3dMarker
{
public:
@@ -108,20 +104,20 @@ public:
float m_fBrightness;
float m_fCameraRange;
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
void DeleteMarkerObject();
void Render();
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
void DeleteMarkerObject(); //done
void Render(); //done
};
class C3dMarkers
{
public:
static void Init();
static void Shutdown();
static void Init(); //done
static void Shutdown(); //done
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void Render();
static void Update();
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void Render(); //done
static void Update(); //done
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
@@ -153,6 +149,7 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
//done
class CBrightLight
{
public:
@@ -172,11 +169,11 @@ class CBrightLights
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
static void Init(void);
static void Init(void); //done
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
static void Render(void);
static void RenderOutGeometryBuffer(void);
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
static void Render(void); //looks similad but needs recheck
static void RenderOutGeometryBuffer(void); //done
};
@@ -186,6 +183,7 @@ enum
SHINYTEXT_FLAT
};
//done
class CShinyText
{
public:
@@ -198,19 +196,21 @@ public:
uint8 m_blue;
};
class CShinyTexts
//done
class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
static void Init(void);
static void Init(void); //done
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
static void Render(void);
static void RenderOutGeometryBuffer(void);
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used
static void Render(void); //done
static void RenderOutGeometryBuffer(void); //done
};
//done
class CMoneyMessage
{
friend class CMoneyMessages;
@@ -225,13 +225,14 @@ public:
void Render(); //done
};
//done
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init();
static void Init(); //done
static void Render(); //done
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
};
class CSpecialParticleStuff