sync with re3
-radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
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@@ -43,7 +43,7 @@ void DoRWStuffEndOfFrame(void);
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#define X SCREEN_SCALE_X
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#define Y SCREEN_SCALE_Y
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#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
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#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
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//#define X(x) ((x)/640.0f*SCRW)
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//#define Y(y) ((y)/448.0f*SCRH)
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